A Hunter's Revenge
I created the Scratch animation “A Hunter’s Revenge” as my response to a project to create an interactive ethical story. An ethical story is a story in which there is a decision that involves doing the right thing. The right thing is the decision that does not hurt others. In an ethical story, a character has to decide whether to do the right thing or the thing that benefits or satisfies himself/herself. This decision is called an ethical decision.
My story is about an old hunter who lives in the woods with his two children. Since he lives on the outskirts of the village, he has no friends. Therefore, he greatly cherishes his two children. One day, he leaves the house to hunt when a wolf travels to his house and eats his children. Due to the hunter’s intense love for his children, he is infuriated. He organizes an angry mob of villagers to kill the wolf. They track the wolf down to one spot where it is trapped, suffering from starvation. The angry mob remains behind, leaving the hunter to face the hunter alone. The ethical decision, which the player can make, is the choice to kill the wolf for revenge or let it go. Revenge is the bad decision, so it has negative consequences. Letting the wolf go is the right decision, so it has positive consequences. If the player chooses revenge, the hunter kills the wolf and the angry mob approaches. They claim that the hunter is the real monster for choosing revenge, so they kill him. If the player chooses to let the wolf go, the hunter sends the mob back to the village. Then, the wolf pack led by the wolf king approaches the hunter. They reward the hunter for letting the wolf go by giving him his children back. The moral of this story is to never choose revenge.
My story was inspired by the concept of revenge. I thought that when ethical decisions involve revenge, it is so much harder to make the right choice because revenge, the wrong choice, is so satisfying. Therefore, I wanted my story to include a tempting decision regarding revenge. Since many stories for young children include animals, I thought that I should include animals. Therefore, I thought of using a wolf as the villain of the story. Since wolves live in woods, I decided to have a hunter living in the woods as my main character. I wanted the wolf to do something bad to the hunter so that the ethical decision would be the hunter’s choice to kill the wolf or not. I thought that the wolf should eliminate something valuable of the hunter, so I thought it should eat the hunter’s children. From this original idea, I worked out the details.
I think I was successful in creating my story because I fulfilled all of the requirements of this assignment. The first requirement is that each ending of the story must be at least three minutes, and both of my endings are longer than three minutes. The second requirement is that the story must be interactive, and my story is interactive because the player is able to make the ethical decision for the character. The third requirement was that the player must be able to make the an ethical decision with two choices and in my story, there is one ethical decision and two choices. The player can either choose revenge or letting a bad creature go. The fourth requirement was that there must be at least two branches of the story based on the ethical decision and I know that in my story, there are different consequences for each decision, which lead to two endings. These are the two branches. The fifth requirement was that the student must give credit to all sources of material if the student modified or used existing material. Since I created this story by myself and I did not modify or use existing material, so I do not need to give credit. The last requirement is that the story must be appropriate for children up to 13 years old. I know that my story is appropriate for children 13 and younger because there is no blood in the story. Since I have satisfied all of the requirements, I think I was successful in creating my story.