I created the Scratch animation “Making Friends” as my response to a project to create an interactive ethical story. An ethical story is a story that involves one or more decisions that have different consequences. One of the choices must be the right thing to do, and this will result in a positive consequence, while other choices might result in a negative consequence. In an interactive story, the player gets to choose which option to pick.
My story is about a student (the player’s character) who sits by himself at lunchtime, and doesn’t want to sit with anyone. One day, another student who has nowhere to sit approaches him at lunch and asks to sit down with him. This is the first ethical decision - whether to kick him out of your space, ignore him, or make friends with him. If you choose to kick him out, he will leave the table and you will be lonely forever. If you choose to ignore him, he will sit down and you will make another choice - whether to talk with him or not. If you choose not to talk with him, he will get bored and leave, and you will have no friends. If you choose to talk with him, you will make friends with him and go to the last ethical decision in the story. You will also go directly to this decision if you choose to make friends with him in the first ethical decision. Your friend is bullied, so you can either step in and help him, or just watch. If you watch, he would hate you forever and leave, so you would feel terrible and lonely. If you help him, you become best friends and you are known as a hero for standing up for him. This is ultimately the best ending.
My story was inspired by several of Aesop’s fables, from multiple sources. One of the fables I got inspiration from was “The Horse and the Stag” and also “The Hunter, Horse and Stag.” This gave me the idea of having one character living in a place all by himself, and then being intruded upon by another person. Instead of continuing the storyline, I decided to make an ethical decision - whether to make friends with that person or not. The rest of the story was my imagination, although the moral(s) of my story were based on the fables, too. I also changed the characters so they were humans, not animals. The websites I used were:
I think I was successful in creating my story because I believe that I fulfilled all of the requirements for this project. The animation was made in Scratch and was interactive. I had three ethical decisions in all, two of which had two choices, and one had three choices. The player’s choice affects the outcome of the story, and at those three points, the ending is completely dependent on what the player chooses. The story branched out so there were four different endings in all, three negative ones and one positive one. The animation was completely appropriate for kids, and also educational, teaching the player to do the right thing. I tried to recreate a typical school situation, so if the player was a child, he or she could actually apply what they learned to their actions in school. I think it is actually geared toward a younger audience. Lastly, I timed my story with a stopwatch for all four different endings, and each one was more than 3 minutes long.