MW2 and Ayiti:Cost of life
The game Modern Warfare 2, or MW2, is set in a realistic world known as Earth. The first thing a player must do is choose a game mode to play. There are a number of starting options, such as Single Player (Story Mode), "Multiplayer" (Online) and Spec Ops ( Cooperative "Multiplayer"). Game play primarily consists of completing various missions in war like scenarios, which will increase the players mode completion percentage, which surpasses 100% in some instances. In Single Player, players are limited to playing alone, in the several "Multiplayer" modes players can either compete with other players or complete missions with cooperation.
Ayiti:Cost of Life simulates the life of a family living in Haiti. You play the roles of every member of the family, deciding their actions while trying to maintain and better their health, happiness, education, and income. The goal of the game is, not necessarily successfully, getting through four years consisting of four seasons. You must attain an average income per season to have a determined living condition. To play the game you simply use a computer mouse to click optional actions for each family member. The game setting is what I believe to be a small village in Haiti consisting of several schools, medical establishments, farms, an optional community center, and work establishments.
These two games lack a common goal, and aren't similar in many ways. I guess the only similarity in the game is be as prosperous in every instance as you can.
I started playing Modern Warfare 2 for the PS3 at the end of last year. It is a First Person shooter war simulator. I usually just play online, it gives me a sense of achievement. I surpassed the highest level (70) and started over and am now level 67. This was and probably is still my favorite game but I don't know because my PS3 recently broke and doesn't allow me to play the game.The story of the game depicts "anticipated" warfare in a modern point of view. It simulates war in corrupt settings, some being the Capital building in Washington D.C. and the ghettos of Sao Paolo, Brazil. Your character is predefined in most instances, character selection, nor character editing, is optional in any of the game modes. To play this game you can use a PS3 controller specifically and instructions on how to use the controller, as well the controller layout can be displayed.
When you first begin playing the single player mode of MW2 you are introduced to a tutorial in which you are introduced to basic contols and functions. It isn't until after you are known to have learned the controls that you are given a test based on speed and accomplishment. Most likely after or during the test you realize what you will be doing for the rest of the game.
When you first begin playing Ayiti:Cost of life you want to quit. I don't think that anyone would want to be obligated to play a game like this. It isn't really until the third or fourth time that you "lose" the game that you aspire to succeed in the game. You attempt to change your strategy and techniques to play the game. When you finally "win" I'd guess that yo would feel accomplished because it isn't that easy. After reading this you'll probably realize that these two games are only similar in some ways. These ways being that you have to make an effort to survive and the sense of accomplishment that comes with winning.
