My first electronic game
Our technology class learned how to create a classic game of pong from watching video tutorials. We ceated these games on a program called Scratch. Soon, we also learned how to take a creative spin of the pong game by modifying one or two game features.
The video tutorials we watched were informative, because the creator tried to jam-pack a lot of the key componenets in making a pong game in a short segment of time. However, he jumped from one slide to the next, so it was slightly too fast-paced when I prefer working at my own speed. Also, since our technology teacher was not present, I could not ask anyone for help for troubleshooting.
In the first level, we had to create the original pong game. Basically, the end of the first video tutorial had the script needed for the 'ball,' or the sprite being bounced. To make it not exactly identical, I just changed the speed at which the hand was moving. It moves 50 steps, not 10.
In the second level, we had to modify the game in small ways like another ball, a score counter, a second player, or a different value for the ball being bounced. I decided to add a score counter. Adding a score took a bit of time to find out how, because there was no simple and easy 'add score table' button. I experimented and clicked 'variable,' wrote 'score,' and viola, I had a key component to make this essential game modification.
In the third level, we changed the game into Breakout. Since my game was angel-eqsue, I used clouds as an alternative for the bricks. When I got the script right for a cloud sprite, I didn't have to drag all the blocks in the same order for every single cloud sprite addition. I simply duplicated the script and pasted it onto every sprite. This saved me time and proved to be efficient.
I admit that my game is boring, because it's not really eventful with dismal game values. It was so easy that I could continue playing this game until the human race falls of the face of the earth, or in this case, the clouds. So, since this game was so predictable, I decided to throw in some wild factors that grasped the player's attention. You know how you are enrapt by every second of a good horror movie or thriller? I put a touch of spookyness to search for the same effect.