My Tram Experience
I created the Scratch animation My Tram Experience as my response to a project to create an interactive ethical story. An ethical story is a story with a lesson in mind. Throughout the story, the ending message should be able to teach a valuable moral. Usually, there comes a fork in the road of the story, where there is a good or bad decision to be made.
My story is about a racist incident that actually occurred in England, where a white woman was making unethical comments on the minority passengers. One black teen who was behind her during the whole ride was about to initiate an assault when the woman said the blacks should go back to ‘Nigafrica,’ and he had to decided between hitting her, which is fighting fire in fire, and the woman had a baby with her, or sitting back down.
My story was inspired by watching a viral video on YouTube, entitled ‘My Tram Experience,’ as well, and it was a real event that I based my game and its decisions on. I wanted to make an ethical story after watching the video, because racism is still prominent in our day and age, and exposing seventh-graders who grew up in diverse New York would experience a culture shock by knowing this type of racism still exists.
I think I was successful in creating my story because I was able to cast Emma, the racist woman, in a villainous spotlight, whereas in the video, people were able to chose being unethical or ethical in their comments. In the game, I controlled the game to come out with the ‘winning’ outcome of standing up to Emma and her ignorant, hateful comments.
In the real world, the outcome of something doesn’t always depend on whether decisions were ethical or not; in example, when someone cheats in a game, that doesn’t automatically send them to jail or something of that matter. In the game, I tried showing the negative consequences of being racist and rewarded the player with the desired outcome.