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Second Prototype for Fat Land by Mohammed

Discussion
Oct 11, 2010
by: 13aminm
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Second Prototype for Fat Land

I believe that my game, Candy Land, does fit well with my issue, obesity. The core mechanics of the game Candy Land fits well with what i have in mind for a game based on Obesity.
Requirements

  • this game must teach players important information about obesity
  • This game must use the form and core mechanics of Candy Land
  • this game must be playable by 2-5 players
  • this game must be capable of being played to completion in 30 minutes of less
  • All game components must be produced using digital production methods.
  • this game must be appealing to the eye
  • the game must have dimensions smaller than 9x12inches.
  • this game must be in a case or boxed up 

    Constraints
    Game must not contain any ideas or expressions that your teacher or peers may find offensive or objectionableyour second prototype must fit in a 9”x12” manila folder
    your second prototype must be ready fir testing byt the beginning of class oin Monday, October 25th

           Game pieces must fit board space
           Rules must be only one page
           Game cards cannot be flimsy.

 

Comments

you didn't answer why your

Submitted by 13navaj on Mon, 2010-10-11 19:48.

you didn't answer why your topic goes well with your game but the name CANDY land is kinda ironic for the issue of obesity lol 

I like how you are basing

Submitted by 13Nousiasa on Mon, 2010-10-11 21:37.

I like how you are basing the topic of obesity on candy land, its really funny.  There aren't that many significant changes made to the proposal, but I'm sure they'll change the game for the best

Also, I think you were supposed to post this as a comment to the original proposal.

 yeah i was, my mistake =/

Submitted by 13aminm on Mon, 2010-10-11 21:51.

 yeah i was, my mistake =/

 You may also want to add a

Submitted by 13forciera on Mon, 2010-10-11 21:57.

 You may also want to add a requirement about the game being logical... If game is unplayable or if the storyline makes no sense, obviously not many people will want to play your game. It seems very basic, but it is very important and perhaps the most important of any of the requirements and constraints to accomplish (besides, of course, the deadline). 

 Day One of second

Submitted by 13aminm on Mon, 2010-10-25 23:05.

 Day One of second prototype

Today during class, i have learned about desktop publishing and will now create my second prototype for Fat Land. 
in class, i am using adobe illustrator and experimenting ways in which i can create my board. I am getting used to copying and pasting the same square over and over and making the path for my game. I am also experimenting on a few colors to use. 

 

 Day two of second

Submitted by 13aminm on Mon, 2010-10-25 23:07.

 Day two of second prototype,

Today, at home, i am using sumo paint as my drawing program, because i do not have adobe illustrator at home but will soon when i receive the cd's to download it from. Sumo paint, being an online drawing program obviously won't give me as many tools or options as adobe illustrator, but so far it has been cooperating well with my project goals and i have a rough draft for my board already. 

 

 day three of second

Submitted by 13aminm on Mon, 2010-10-25 23:10.

 day three of second prototype, 

i have completed my board and am now working on the writing on the board. i am currently using adobe illustrator because i am working on my game board in class with the macs. It was a bit complicated, using adobe illustrator to add text on my board but once i got the hang of it, i started adding text in every box that i needed to. 

 I am working on my game

Submitted by 13aminm on Mon, 2010-10-25 23:13.

 I am working on my game board at home, with my newly installed adobe illustrator, from the adobe suite CS3. i am making good use of illustrator and including all the text that i need, and all the colors that i will need to make my game board logical and appealing. I am also making my pawns,. which are fat ginger bread men. For this project, i am doing everything using desktop publishing, mainly because it is a requirement for the second prototype. I am glad to say that i am almost done with my project. 

 Day five of second

Submitted by 13aminm on Mon, 2010-10-25 23:20.

 Day five of second prototype,

I am done with my board, i am done with my rules book and i am done printing out everything. Since i printed my board out as tiles from the color printer at room 402, i am spending my time at home taping the pieces together, also since i cannot use regular solid dice, i printed out cube nets and put together huge dice. I also created and printed out the cards for my game, and cutting them out took a very long time. It is 11:20 pm on the night before the game boards are due, and i am finally finished.