Video Games Today
Video games are a huge part of American culture. Just recently, a new game from producer Bungie came out, Halo Reach. The Halo franchise (4 games) is a $2 billion franchise, with the last game (Halo 3) bringing in $600 million. [Halo]. Video games are also used as advertising these days--characters wear certain clothing brands, certain drinks are drunken, cars are showcased--and in certain products, there’s actually been an increase in sales. Video games are diverse; games range from first-person shooters to racing games, Disney movie games to board game video games. They reach out to huge audiences, and of all sorts; all kinds of people are targeted when ideas for video games come to mind. The old, the young, the social, the reclusive, the lateral thinkers, the abstract thinkers...you could go on forever. Pacman and Snake are just as much video games as Lord of the Rings. There’s something for everyone.
The reason for this fascination is simple. Everyone wants to be part of the story, or do something that they would not ordinarily be able to do. Not many people can make it in a car racing world and even less can afford to try. But it takes a game console, a TV and a racing game to feel like you are sitting behind the wheel of a gadget packed racing car. There are no limits to what you can do behind that wheel; there are no real bills to pay and no injuries that can maim you. All there is is the excitement of the race, the rush of victory and loads of fun.
And then she goes on to this:
Sometimes the need to dive into a world where every day problems do not exist is alluring and exciting. The ability to become someone else, someone you will never be, to live out a life full of danger and mystery, is offered by video games to all people. But even if it's just for one hour or a few minutes it makes feel alive and able to do absolutely anything.