Not all games are the same. Some are board games played for family fun. Others seem to be designed to arouse young boys' interests. While some are played simply for the enjoyment of having bragging rights. Whatever game it is, the goals are always the same: win and win. We are sucked into the world of winning simply because we are taught that to loseisn 't an option. I'm no different. I too am sucked into this world of needing to win. I'm Alice and I fell down the rabbit hole a long time ago, and frankly, I don't want to come out, because falling feels so good. If winning  comes with that feeling then why should i want to stop falling?

I guess this is the mentality that we've been tricked into, addicted to. I'm addicted to the classics: Monopoly, Sorry, Uno, Mappy, and Packman. Anything and everything that wasn't made in this decade or for that matter the last two. I love to roll the dice on the board and buy a property and feel empowered, slide down my color and make it into home and feel comforted, slap the cards down on the table, run away from crazy cats while stealing back stolen merchandise and know that I'm one step closer to anUno or to a Monopoly, to being a winner. If I happen to lose, I do what any other addict would do. I tell myself that I don't need it. I'm not addicted as I slowly slink back to the game, fully aware of the fact that i just contradicted myself. As much as I hate it, I just love to fall down that rabbit hole.

Recently, I've been spending some time down the rabbit hole with a game that has me thinking in new ways. Ayiti: The Cost of Life is a game in which you have to live the life of a Haitian in Haiti. You must play as a family that consists of a mother a father and three children, two boys and one girl. The goal of the game is to make it to the fourth year, and through 16 seasons without anyone in the family dying, and hopefully having money and an education. This is a goal easier said than done. The rainy seasons, the hurricanes, and the constant celebrations are continually eating away at your cash. The family is forced to do demeaning low wage jobs that are neither good for their wallets nor there health. By the end of the game, if you are lucky enough to make to the end of the game, someone has either died of TB, Cholera, bloody Diarrhea, or any of the other numerous sicknesses your family is forced to live around.

The first time you play the game, you find it strangely amusing. The little boy dies of diarrhea. The family cries when they're sick. There are cute little tomb stones that they leave behind when they're dead and gone. It really isn't until the third or fourth time when the game starts to get repetitive that you truly realize the reality of the game. If this is how life there really is, then you truly feel sorry for them. It isn't until you pay attention that the reality of what you've been doing hits you. You begin to get a gnawing feeling in the pit of your stomach when someone gets sick and needs to stay home and rest. Then the hospital bill comes, and you can't pay yet. You have to stop treatment and go home, even though you have cholera. It isn't until then that you realize that this game is someone's life.

At that moment when you are playing this game, you want to quit. You don't want to be in charge of someone else's life, game or not. But you keep going because you want to prove that this game is beatable. That not everyone's life is a tragedy. That there is a light at the end of the tunnel, and that you can see it, walk toward it, and be in it. Let it shine on you and whisper that you did it, even if only for a moment. So you keep playing, keep trying. Trying to stay alive to make the dream the reality. You want to solve the problem. Find the solution. Make it so that other people can beat this game and that you can have the soothing satisfaction that even if people's lives are like this, they can be changed. They can be fixed. There is a way to find the pot of gold at the end of the never ending rainbow, and that you just proved it by playing this game.

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Submitted by nsnodgrass on Thu, 02/11/2010 - 7:26am.

Hey, it's me Nicole. I read your comparison of games today in class. I love the metaphor with Alice in wonderland. I love Alice in wonderland, it is on of my favorite stories and always has been. I love monopoly too but it has been a long time since I played it. My favorite games are mainly computer based. I love happy pets now more then other games though, it seems to be the only one I have time for.

Submitted by akrank on Thu, 02/11/2010 - 2:05pm.

Hey thanks for reading it. im glad  you liked the metephor  i was starting to thik it was a bit of a stretch. i love old games so monopoly was a must for me to play lol. I've never played happy pets but i think if i played my pets wouldnt be happy . i mean i love animals but the scratches on my arm are enough to prove that they dont always love me lol . anyways thanx for reading cant wait to read yours.

Submitted by rgoodman on Mon, 02/22/2010 - 5:36pm.

I agree with you, When  i first played the game it was amusing for me because, i'ven ever played a game like this. I guess the creator  wanted people to see how life actually is in real life. I think that the main thing you had  to do throughout the game was make sure your people were healthy because, most likely if they were they would survive. After i while i got a bit frustrated with the game and wanted to give up until i tried again and i was finally able to keep all my people alive and healthy. Throughout the game you are allowed to send your people to work, school,or rest. I switched the characters postions every time the season changed. I learned that you have to also pay attention to the characters emotions because,  when i first tried the game i didn't care if my people were upset i still sent them to work until they got sick. At that moment i was just thinking how could i get alot of money in the game and i wasn't focusing on how the objective of the game which is to get your people through all seasons being healthy.

Submitted by hrashid on Mon, 02/22/2010 - 6:22pm.

I enjoyed reading your post, "Finding Haiti in Wonderland." I really like your metaphor to Alice in the Wonderland as well. You're almost describing it as a guilty pleasure... It's like you enjoy it but don't want to admit your addiction to it. The first time I played the Ayiti cost of life game, I wasn't so interested in it and just put random things. When I played it again, I realized that the conditions of these fictional characters in this game may just be the same as those actual people in Haiti. I found it difficult to find strategies in order to win this game. This game was different from other popular games that people enjoy to play because you're responsible for a family's lives and need to make decisions in order for them to survive. If you make the wrong decision, family members may fall ill or even die. This proves how if Haitians aren't careful with their money and health during this time, their lives may be at risk... Thank you for your post!

Submitted by 15NoguchiG on Wed, 02/24/2010 - 7:58am.

This is an experience that I also had.  It made me feel really bad because there are thousands of people who live life like that game.  And they just had an earthquake.  I really doubt that their life is even half as easy as the game.  The game neglects the challenge of working, learning, farming, etc.  Haiti is a country that is not thought about much, though they have poverty just like many other countries.

Submitted by skim3 on Thu, 02/25/2010 - 10:14am.

was very long but good in details

Submitted by 15NathansonE on Thu, 02/25/2010 - 1:55pm.

I agree with you when you said that at first Ayiti was "strangely amusing". Though it is fun the first time, after playing Ayiti several times it made me feel depressed because all the kids died and I didnt have enough money to send them to the hospital. But eventualy, you get the hang of the game and you realize the best ways to make money for the family, while still keeping the family's health in tact.

Submitted by 15CamiaG on Thu, 02/25/2010 - 4:16pm.

  You are definately right when talking about the idea of "falling down the rabbit hole" and comparing that feeling to the one of wanting to suceed and prove that you are capable of winning.The game was fun at first until I started realizing that this was a game full of tragedies and pain that exists somewhere in the world while we're here trying to prove that we can win something.The game is someone's life and disease, debt, and constant fear of things like hurricanes will come just as easily to the people in Haiti as it did in the game.When you said "You don't want to be in charge of someone's life, game or not." I realized these things and that is exactly how I felt.I didn't like the feeling of empowerment or control when I saw the pain that most of us were unaware of how bad it truely was and I saw what the game's purpose might be.The game shows that we don't need to win because there are definately things that are much more important. 

Submitted by 15VASILYEVD on Thu, 02/25/2010 - 4:41pm.

I agree with the sentence where you said, "It really isn't until the third or fourth time when the game starts  to get repetative that you truely realize the reality of the game,"  because when I played the game myself I realized the same thing. The first three times that I played the game Ayiti: The Cost of Life I was just having fun and trying to keep the Haitian family alive for the course of four years, but as I started playing more and more I noticed something else about the game as well. I realized that the game was actually representing the kind of lives that people have in Haiti. I began to feel sorry for them. I learned that  people in Haiti have to work in low paying, and unhealthy jobs in order to just survive, and have to face horrible climate conditions that can wipe out their homes. Many Haitian children also don't get an education because their parents can not afford it. All these horific things made me want to continue playing this game just like you in order to prove that it is beatable and that Haitian families can have successful lives. The game Ayiti: The Cost of Life truely helps you see the lives that people have in Haiti and make you want to do something to help them.    

Submitted by 15HUM on Thu, 02/25/2010 - 4:49pm.

I agree with you when you said that the game was "amusing".  At first i found it very difficult and frustrating because everyone kept dying and you couldnt help them because you had no money.  But when i got the hang of it was pretty fun it felt good to win, it felt good you you actually got through all four years.  I agree with you that it is someones life and  after a while it just hits you that this is how they live and you just ant help but feel bad for these people and want to help them.  I totally agree with everything that you said but I just dont think this would be a game that i would enjoy playing all the time.  

 

Submitted by 15natanzonm on Thu, 02/25/2010 - 4:50pm.

Your description exactly summed up how I felt about it, and how I'm sure any other players felt. I wanted to give this fictional family a good life, have them get an education and overcome poverty, because, like you said, this is what some people's lives are like. Also, I thought your Alice In Wonderland analogy was great.

 

Submitted by 15CarverG on Thu, 02/25/2010 - 6:30pm.

When I read your little reflection on games and Ayiti I totally agreed when you said "You don't want to be in charge of someone else's life, game or not. But you keep going because you want to prove that this game is beatable." That was exactly how I felt and it even made me sad to see the family suffering compared to the life I have...great compared to the Hatians from the game. When you said that it made me realized just how lucky I am.

Submitted by akrank on Sun, 03/07/2010 - 10:42am.

i didnt realize how many people agreed with me. I'm so happy that all of you read and liekd my post. Thank you =]