In tech class, we played Grow-a-Game, where our words were: Domestic violence, peace, Halo, and avoiding, which I think all go together in different ways. I feel that Grow a Game made us look at games and their serious topics in new ways when we are porced to modify games to fit topics that would not always be put with certain games. Grow a Game was a great way to get us thinking about adapting and inventing games of our own to go with our serious topics.